activity
20192026
most citedLudii -- The Ludemic General Game System

27 citations · 54 across the 18 of their papers we have counts for

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Showing 2019Show all

8 papers · 1 filter

cs.AI2019

Ludii as a Competition Platform

Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers +1

Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme Project (DLP). While its primary aim is to model, play, and analyse the full range of tradit…

cs.AI2019

Ludii and XCSP: Playing and Solving Logic Puzzles

Cédric Piette, Éric Piette, Matthew Stephenson +2

Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particu…

cs.AI2019

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers +1

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat…

cs.AI2019

An Overview of the Ludii General Game System

Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers +1

The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the develop…

cs.AI2019★ 3 cited

Foundations of Digital Archæoludology

Cameron Browne, Dennis J. N. J. Soemers, Éric Piette +15

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using mode…

cs.LG2019★ 5 cited

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained…