27 citations · 54 across the 18 of their papers we have counts for
24 papers
Comparative Evaluation of an XR Pen-based Control Interface for Semi-Autonomous Mobile Robot Navigation in Service Environments
Alicia Torc, Carl Tornberg, Eric Piette +5
Service robots remain difficult to deploy in domestic environments, partly because fully autonomous operation is not yet reliable in unpredictable surroundings, and partly because…
Generalized Rapid Action Value Estimation in Memory-Constrained Environments
Aloïs Rautureau, Tristan Cazenave, Éric Piette
Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP…
Best Agent Identification for General Game Playing
Matthew Stephenson, Alex Newcombe, Eric Piette +1
We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach trea…
GAVEL: Generating Games Via Evolution and Language Models
Graham Todd, Alexander Padula, Matthew Stephenson +3
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large s…
Measuring Board Game Distance
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…
The Ludii Game Description Language is Universal
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level…