activity
20162026
most citedImage-to-Markup Generation with Coarse-to-Fine Attention

87 citations · 170 across the 26 of their papers we have counts for

collaborators

33 papers

cs.AI2026

Hierarchical Behaviour Spaces

Michael Tryfan Matthews, Anssi Kanervisto, Jakob Foerster +3

Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show tha…

cs.RO2025

BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning

Yitang Li, Zhengyi Luo, Tonghe Zhang +10

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing ap…

cs.LG2025

Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother +5

Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing…

cs.LG2025

Fast Adaptation with Behavioral Foundation Models

Harshit Sikchi, Andrea Tirinzoni, Ahmed Touati +6

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of…

cs.LG2024★ 2 cited

Diffusion for World Modeling: Visual Details Matter in Atari

Eloi Alonso, Adam Jelley, Vincent Micheli +4

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequence…

cs.AI2024★ 1 cited

Toward Human-AI Alignment in Large-Scale Multi-Player Games

Sugandha Sharma, Guy Davidson, Khimya Khetarpal +4

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using…

cs.AI2023★ 1 cited

BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas +3

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a water…

cs.LG2023★ 1 cited

Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games

Lukas Schäfer, Logan Jones, Anssi Kanervisto +7

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majo…

cs.AI2023★ 1 cited

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas +27

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 20…

cs.AI2023★ 23 cited

Imitating Human Behaviour with Diffusion Models

Tim Pearce, Tabish Rashid, Anssi Kanervisto +8

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human be…

cs.LG2022

A2C is a special case of PPO

Shengyi Huang, Anssi Kanervisto, Antonin Raffin +3

Advantage Actor-critic (A2C) and Proximal Policy Optimization (PPO) are popular deep reinforcement learning algorithms used for game AI in recent years. A common understanding is t…

cs.AI2022★ 18 cited

GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters

Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, con…

cs.LG2022★ 1 cited

Insights From the NeurIPS 2021 NetHack Challenge

Eric Hambro, Sharada Mohanty, Dmitrii Babaev +26

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' i…

cs.LG2022★ 6 cited

MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned

Anssi Kanervisto, Stephanie Milani, Karolis Ramanauskas +19

Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more…

cs.SD2022★ 11 cited

Optimizing Tandem Speaker Verification and Anti-Spoofing Systems

Anssi Kanervisto, Ville Hautamäki, Tomi Kinnunen +1

As automatic speaker verification (ASV) systems are vulnerable to spoofing attacks, they are typically used in conjunction with spoofing countermeasure (CM) systems to improve secu…

cs.LG2021

Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems

Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents…

cs.LG2021★ 4 cited

The MineRL BASALT Competition on Learning from Human Feedback

Rohin Shah, Cody Wild, Steven H. Wang +10

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are n…

cs.LG2021

Distilling Reinforcement Learning Tricks for Video Games

Anssi Kanervisto, Christian Scheller, Yanick Schraner +1

Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any…

cs.LG2021★ 1 cited

Towards robust and domain agnostic reinforcement learning competitions

William Hebgen Guss, Stephanie Milani, Nicholay Topin +26

Reinforcement learning competitions have formed the basis for standard research benchmarks, galvanized advances in the state-of-the-art, and shaped the direction of the field. Desp…

cs.RO2021★ 3 cited

Multi-task Learning with Attention for End-to-end Autonomous Driving

Keishi Ishihara, Anssi Kanervisto, Jun Miura +1

Autonomous driving systems need to handle complex scenarios such as lane following, avoiding collisions, taking turns, and responding to traffic signals. In recent years, approache…

cs.AI2021

Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search

Dylan Ashley, Anssi Kanervisto, Brendan Bennett

We present AlphaChute: a state-of-the-art algorithm that achieves superhuman performance in the ancient game of Chutes and Ladders. We prove that our algorithm converges to the Nas…

cs.AI2020★ 1 cited

General Characterization of Agents by States they Visit

Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki

Behavioural characterizations (BCs) of decision-making agents, or their policies, are used to study outcomes of training algorithms and as part of the algorithms themselves to enco…

cs.AI2020

Action Space Shaping in Deep Reinforcement Learning

Anssi Kanervisto, Christian Scheller, Ville Hautamäki

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space…

cs.AI2020

Benchmarking End-to-End Behavioural Cloning on Video Games

Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without…