activity
20162026
most citedImitating Human Behaviour with Diffusion Models

23 citations · 82 across the 22 of their papers we have counts for

collaborators
Showing cs.LGShow all

14 papers · 1 filter

cs.LG2025

Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models

Andrea Tirinzoni, Ahmed Touati, Jesse Farebrother +5

Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing…

cs.LG2025

Fast Adaptation with Behavioral Foundation Models

Harshit Sikchi, Andrea Tirinzoni, Ahmed Touati +6

Unsupervised zero-shot reinforcement learning (RL) has emerged as a powerful paradigm for pretraining behavioral foundation models (BFMs), enabling agents to solve a wide range of…

cs.LG2024★ 2 cited

Diffusion for World Modeling: Visual Details Matter in Atari

Eloi Alonso, Adam Jelley, Vincent Micheli +4

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequence…

cs.LG2023★ 1 cited

Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games

Lukas Schäfer, Logan Jones, Anssi Kanervisto +7

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majo…

cs.LG2022

A2C is a special case of PPO

Shengyi Huang, Anssi Kanervisto, Antonin Raffin +3

Advantage Actor-critic (A2C) and Proximal Policy Optimization (PPO) are popular deep reinforcement learning algorithms used for game AI in recent years. A common understanding is t…

cs.LG2022★ 1 cited

Insights From the NeurIPS 2021 NetHack Challenge

Eric Hambro, Sharada Mohanty, Dmitrii Babaev +26

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' i…