25 citations · 101 across the 7 of their papers we have counts for
4 papers · 1 filter
Evaluation of a Recommender System for Assisting Novice Game Designers
Tiago Machado, Daniel Gopstein, Oded Nov +3
Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improv…
Pitako -- Recommending Game Design Elements in Cicero
Tiago Machado, Dan Gopstein, Andy Nealen +1
Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender Syste…
Diverse Agents for Ad-Hoc Cooperation in Hanabi
Rodrigo Canaan, Julian Togelius, Andy Nealen +1
In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previ…
Leveling the Playing Field -- Fairness in AI Versus Human Game Benchmarks
Rodrigo Canaan, Christoph Salge, Julian Togelius +1
From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target…