activity
20162020
most citedGenerating Levels That Teach Mechanics

25 citations · 101 across the 7 of their papers we have counts for

collaborators

13 papers

cs.AI2020★ 4 cited

Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

Rodrigo Canaan, Xianbo Gao, Youjin Chung +3

Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While t…

cs.AI2020★ 5 cited

Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

Rodrigo Canaan, Xianbo Gao, Julian Togelius +2

Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established convention…

cs.AI2019

Evaluation of a Recommender System for Assisting Novice Game Designers

Tiago Machado, Daniel Gopstein, Oded Nov +3

Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improv…

cs.HC2019

Pitako -- Recommending Game Design Elements in Cicero

Tiago Machado, Dan Gopstein, Andy Nealen +1

Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender Syste…

cs.AI2019

Diverse Agents for Ad-Hoc Cooperation in Hanabi

Rodrigo Canaan, Julian Togelius, Andy Nealen +1

In complex scenarios where a model of other actors is necessary to predict and interpret their actions, it is often desirable that the model works well with a wide variety of previ…

cs.AI2019★ 20 cited

Leveling the Playing Field -- Fairness in AI Versus Human Game Benchmarks

Rodrigo Canaan, Christoph Salge, Julian Togelius +1

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target…

cs.AI2018

Evolving Agents for the Hanabi 2018 CIG Competition

Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado +3

Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agen…

cs.AI2018

Towards Game-based Metrics for Computational Co-creativity

Rodrigo Canaan, Stefan Menzel, Julian Togelius +1

We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Crea…

cs.AI2018★ 25 cited

Generating Levels That Teach Mechanics

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…

cs.AI2018★ 25 cited

AtDelfi: Automatically Designing Legible, Full Instructions For Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…

cs.AI2018★ 19 cited

Talakat: Bullet Hell Generation through Constrained Map-Elites

Ahmed Khalifa, Scott Lee, Andy Nealen +1

We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projec…

cs.AI2017

Procedural Content Generation via Machine Learning (PCGML)

Adam Summerville, Sam Snodgrass, Matthew Guzdial +5

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content…

cs.AI2016★ 3 cited

PCG-Based Game Design Patterns

Michael Cook, Mirjam Eladhari, Andy Nealen +5

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game',…