25 citations · 101 across the 7 of their papers we have counts for
5 papers · 1 filter
Evolving Agents for the Hanabi 2018 CIG Competition
Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado +3
Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agen…
Towards Game-based Metrics for Computational Co-creativity
Rodrigo Canaan, Stefan Menzel, Julian Togelius +1
We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Crea…
Generating Levels That Teach Mechanics
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…
Talakat: Bullet Hell Generation through Constrained Map-Elites
Ahmed Khalifa, Scott Lee, Andy Nealen +1
We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projec…