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20162020
most citedGenerating Levels That Teach Mechanics

25 citations · 101 across the 7 of their papers we have counts for

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Showing 2018Show all

5 papers · 1 filter

cs.AI2018

Evolving Agents for the Hanabi 2018 CIG Competition

Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado +3

Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agen…

cs.AI2018

Towards Game-based Metrics for Computational Co-creativity

Rodrigo Canaan, Stefan Menzel, Julian Togelius +1

We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Crea…

cs.AI2018★ 25 cited

Generating Levels That Teach Mechanics

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…

cs.AI2018★ 25 cited

AtDelfi: Automatically Designing Legible, Full Instructions For Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…

cs.AI2018★ 19 cited

Talakat: Bullet Hell Generation through Constrained Map-Elites

Ahmed Khalifa, Scott Lee, Andy Nealen +1

We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projec…