53 citations · 101 across the 10 of their papers we have counts for
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cs.HC2020
How to Improve Your Virtual Experience -- Exploring the Obstacles of Mainstream VR
Andrey Krekhov
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the ver…
cs.HC2020★ 13 cited
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…