53 citations · 162 across the 13 of their papers we have counts for
6 papers · 1 filter
Toward a Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1
Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krüger
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive…
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1
Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Jens Krüger
Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon fo…
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data
Andrey Krekhov, Michael Michalski, Jens Krüger
The amount of visual communication we are facing is rapidly increasing, and skills to process, understand, and generate visual representations are in high demand. Especially studen…
Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments
Andrey Krekhov, Sebastian Cmentowski, Andre Waschk +1
Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cu…