activity
20192025
most citedGulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

53 citations · 98 across the 9 of their papers we have counts for

collaborators

9 papers

cs.HC202553 cited

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +2

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual re…

cs.HC202120 cited

Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation

Andrey Krekhov, Jens Krueger

Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization.…

cs.HC20213 cited

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives

Katharina Emmerich, Andrey Krekhov, Sebastian Cmentowski +1

The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see…

cs.HC2020

How to Improve Your Virtual Experience -- Exploring the Obstacles of Mainstream VR

Andrey Krekhov

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the ver…

cs.HC202013 cited

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…

cs.HC20193 cited

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…