90 citations · 678 across the 49 of their papers we have counts for
52 papers
EgoHumans: An Egocentric 3D Multi-Human Benchmark
Rawal Khirodkar, Aayush Bansal, Lingni Ma +3
We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmar…
Type-to-Track: Retrieve Any Object via Prompt-based Tracking
Pha Nguyen, Kha Gia Quach, Kris Kitani +1
One of the recent trends in vision problems is to use natural language captions to describe the objects of interest. This approach can overcome some limitations of traditional meth…
Perpetual Humanoid Control for Real-time Simulated Avatars
Zhengyi Luo, Jinkun Cao, Alexander Winkler +2
We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from vid…
Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
Davis Rempe, Zhengyi Luo, Xue Bin Peng +5
We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in gui…
3D-CLFusion: Fast Text-to-3D Rendering with Contrastive Latent Diffusion
Yu-Jhe Li, Tao Xu, Ji Hou +6
We tackle the task of text-to-3D creation with pre-trained latent-based NeRFs (NeRFs that generate 3D objects given input latent code). Recent works such as DreamFusion and Magic3D…
Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimation
Qichen Fu, Xingyu Liu, Ran Xu +2
Accurately estimating 3D hand pose is crucial for understanding how humans interact with the world. Despite remarkable progress, existing methods often struggle to generate plausib…