activity
20132023
most citedSafe and Nested Subgame Solving for Imperfect-Information Games

98 citations · 333 across the 23 of their papers we have counts for

collaborators

26 papers

cs.AI2023

The Update-Equivalence Framework for Decision-Time Planning

Samuel Sokota, Gabriele Farina, David J. Wu +4

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information g…

cs.GT2023

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

Samuel Sokota, Ryan D'Orazio, Chun Kai Ling +3

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as…

cs.DS2022

Augmented Thresholds for MONI

César Martínez-Guardiola, Nathaniel K. Brown, Fernando Silva-Coira +3

MONI (Rossi et al., 2022) can store a pangenomic dataset T in small space and later, given a pattern P, quickly find the maximal exact matches (MEMs) of P with respect to T. In thi…

cs.GT2022★ 11 cited

Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Anton Bakhtin, David J Wu, Adam Lerer +5

No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement l…

cs.AI2022

Human-AI Coordination via Human-Regularized Search and Learning

Hengyuan Hu, David J Wu, Adam Lerer +2

We consider the problem of making AI agents that collaborate well with humans in partially observable fully cooperative environments given datasets of human behavior. Inspired by p…

cs.LG2022★ 6 cited

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

Samuel Sokota, Ryan D'Orazio, J. Zico Kolter +5

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is dem…

cs.GT2022

Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimization

Hugh Zhang, Adam Lerer, Noam Brown

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretica…

cs.MA2021★ 4 cited

Modeling Strong and Human-Like Gameplay with KL-Regularized Search

Athul Paul Jacob, David J. Wu, Gabriele Farina +5

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predic…

cs.LG2021

No-Press Diplomacy from Scratch

Anton Bakhtin, David Wu, Adam Lerer +1

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20…

cs.AI2021★ 6 cited

Scalable Online Planning via Reinforcement Learning Fine-Tuning

Arnaud Fickinger, Hengyuan Hu, Brandon Amos +2

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many ot…

cs.AI2021★ 2 cited

Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings

Hengyuan Hu, Adam Lerer, Noam Brown +1

Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark…

cs.AI2021★ 2 cited

Off-Belief Learning

Hengyuan Hu, Adam Lerer, Brandon Cui +4

The standard problem setting in Dec-POMDPs is self-play, where the goal is to find a set of policies that play optimally together. Policies learned through self-play may adopt arbi…

cs.GT2021

Safe Search for Stackelberg Equilibria in Extensive-Form Games

Chun Kai Ling, Noam Brown

Stackelberg equilibrium is a solution concept in two-player games where the leader has commitment rights over the follower. In recent years, it has become a cornerstone of many sec…

cs.DC2020★ 19 cited

Exploring the acceleration of Nekbone on reconfigurable architectures

Nick Brown

Hardware technological advances are struggling to match scientific ambition, and a key question is how we can use the transistors that we already have more effectively. This is esp…

cs.AI2020★ 9 cited

Human-Level Performance in No-Press Diplomacy via Equilibrium Search

Jonathan Gray, Adam Lerer, Anton Bakhtin +1

Prior AI breakthroughs in complex games have focused on either the purely adversarial or purely cooperative settings. In contrast, Diplomacy is a game of shifting alliances that in…

cs.AI2020★ 9 cited

Unlocking the Potential of Deep Counterfactual Value Networks

Ryan Zarick, Bryan Pellegrino, Noam Brown +1

Deep counterfactual value networks combined with continual resolving provide a way to conduct depth-limited search in imperfect-information games. However, since their introduction…

cs.GT2020★ 62 cited

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

Noam Brown, Anton Bakhtin, Adam Lerer +1

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and p…

cs.LG2020★ 10 cited

DREAM: Deep Regret minimization with Advantage baselines and Model-free learning

Eric Steinberger, Adam Lerer, Noam Brown

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash E…

cs.AI2019

Improving Policies via Search in Cooperative Partially Observable Games

Adam Lerer, Hengyuan Hu, Jakob Foerster +1

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just…

cs.GT2019★ 9 cited

Stable-Predictive Optimistic Counterfactual Regret Minimization

Gabriele Farina, Christian Kroer, Noam Brown +1

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to th…

cs.AI2018★ 21 cited

Deep Counterfactual Regret Minimization

Noam Brown, Adam Lerer, Sam Gross +1

Counterfactual Regret Minimization (CFR) is the leading framework for solving large imperfect-information games. It converges to an equilibrium by iteratively traversing the game t…

cs.GT2018

Solving Imperfect-Information Games via Discounted Regret Minimization

Noam Brown, Tuomas Sandholm

Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popular and, in practice, fastest approach to approximately solving large imperfect-i…

cs.GT2018★ 33 cited

Depth-Limited Solving for Imperfect-Information Games

Noam Brown, Tuomas Sandholm, Brandon Amos

A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings an…

cs.AI2017★ 98 cited

Safe and Nested Subgame Solving for Imperfect-Information Games

Noam Brown, Tuomas Sandholm

In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must ins…