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20132023
most citedSafe and Nested Subgame Solving for Imperfect-Information Games

98 citations · 333 across the 23 of their papers we have counts for

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Showing 2021Show all

6 papers · 1 filter

cs.MA2021★ 4 cited

Modeling Strong and Human-Like Gameplay with KL-Regularized Search

Athul Paul Jacob, David J. Wu, Gabriele Farina +5

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predic…

cs.LG2021

No-Press Diplomacy from Scratch

Anton Bakhtin, David Wu, Adam Lerer +1

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20…

cs.AI2021★ 6 cited

Scalable Online Planning via Reinforcement Learning Fine-Tuning

Arnaud Fickinger, Hengyuan Hu, Brandon Amos +2

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many ot…

cs.AI2021★ 2 cited

Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings

Hengyuan Hu, Adam Lerer, Noam Brown +1

Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark…

cs.AI2021★ 2 cited

Off-Belief Learning

Hengyuan Hu, Adam Lerer, Brandon Cui +4

The standard problem setting in Dec-POMDPs is self-play, where the goal is to find a set of policies that play optimally together. Policies learned through self-play may adopt arbi…

cs.GT2021

Safe Search for Stackelberg Equilibria in Extensive-Form Games

Chun Kai Ling, Noam Brown

Stackelberg equilibrium is a solution concept in two-player games where the leader has commitment rights over the follower. In recent years, it has become a cornerstone of many sec…