activity
20132023
most citedSafe and Nested Subgame Solving for Imperfect-Information Games

98 citations · 333 across the 23 of their papers we have counts for

collaborators
Showing cs.GTShow all

9 papers · 1 filter

cs.GT2023

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

Samuel Sokota, Ryan D'Orazio, Chun Kai Ling +3

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as…

cs.GT2022★ 11 cited

Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Anton Bakhtin, David J Wu, Adam Lerer +5

No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement l…

cs.GT2022

Equilibrium Finding in Normal-Form Games Via Greedy Regret Minimization

Hugh Zhang, Adam Lerer, Noam Brown

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretica…

cs.GT2021

Safe Search for Stackelberg Equilibria in Extensive-Form Games

Chun Kai Ling, Noam Brown

Stackelberg equilibrium is a solution concept in two-player games where the leader has commitment rights over the follower. In recent years, it has become a cornerstone of many sec…

cs.GT2020★ 62 cited

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

Noam Brown, Anton Bakhtin, Adam Lerer +1

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and p…

cs.GT2019★ 9 cited

Stable-Predictive Optimistic Counterfactual Regret Minimization

Gabriele Farina, Christian Kroer, Noam Brown +1

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to th…

cs.GT2018

Solving Imperfect-Information Games via Discounted Regret Minimization

Noam Brown, Tuomas Sandholm

Counterfactual regret minimization (CFR) is a family of iterative algorithms that are the most popular and, in practice, fastest approach to approximately solving large imperfect-i…

cs.GT2018★ 33 cited

Depth-Limited Solving for Imperfect-Information Games

Noam Brown, Tuomas Sandholm, Brandon Amos

A fundamental challenge in imperfect-information games is that states do not have well-defined values. As a result, depth-limited search algorithms used in single-agent settings an…

cs.GT2016★ 2 cited

Reduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning

Noam Brown, Tuomas Sandholm

Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that…