105 citations · 471 across the 26 of their papers we have counts for
5 papers · 1 filter
Why Build an Assistant in Minecraft?
Arthur Szlam, Jonathan Gray, Kavya Srinet +11
In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural la…
CraftAssist: A Framework for Dialogue-enabled Interactive Agents
Jonathan Gray, Kavya Srinet, Yacine Jernite +6
This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The p…
EPNAS: Efficient Progressive Neural Architecture Search
Yanqi Zhou, Peng Wang, Sercan Arik +4
In this paper, we propose Efficient Progressive Neural Architecture Search (EPNAS), a neural architecture search (NAS) that efficiently handles large search space through a novel p…
One ticket to win them all: generalizing lottery ticket initializations across datasets and optimizers
Ari S. Morcos, Haonan Yu, Michela Paganini +1
The success of lottery ticket initializations (Frankle and Carbin, 2019) suggests that small, sparsified networks can be trained so long as the network is initialized appropriately…
Playing the lottery with rewards and multiple languages: lottery tickets in RL and NLP
Haonan Yu, Sergey Edunov, Yuandong Tian +1
The lottery ticket hypothesis proposes that over-parameterization of deep neural networks (DNNs) aids training by increasing the probability of a "lucky" sub-network initialization…