activity
20172023
most citedEmergence of Exploratory Look-Around Behaviors through Active Observation Completion

38 citations · 85 across the 5 of their papers we have counts for

collaborators

10 papers

cs.CV20236 cited

Single-Stage Visual Query Localization in Egocentric Videos

Hanwen Jiang, Santhosh Kumar Ramakrishnan, Kristen Grauman

Visual Query Localization on long-form egocentric videos requires spatio-temporal search and localization of visually specified objects and is vital to build episodic memory system…

cs.CV2022

Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigation

Ziad Al-Halah, Santhosh K. Ramakrishnan, Kristen Grauman

In reinforcement learning for visual navigation, it is common to develop a model for each new task, and train that model from scratch with task-specific interactions in 3D environm…

cs.CV202136 cited

Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI

Santhosh K. Ramakrishnan, Aaron Gokaslan, Erik Wijmans +10

We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1,000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene…

cs.CV20215 cited

Environment Predictive Coding for Embodied Agents

Santhosh K. Ramakrishnan, Tushar Nagarajan, Ziad Al-Halah +1

We introduce environment predictive coding, a self-supervised approach to learn environment-level representations for embodied agents. In contrast to prior work on self-supervised…

cs.CV2020

Occupancy Anticipation for Efficient Exploration and Navigation

Santhosh K. Ramakrishnan, Ziad Al-Halah, Kristen Grauman

State-of-the-art navigation methods leverage a spatial memory to generalize to new environments, but their occupancy maps are limited to capturing the geometric structures directly…

cs.CV2020

Learning to Set Waypoints for Audio-Visual Navigation

Changan Chen, Sagnik Majumder, Ziad Al-Halah +3

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in…