activity
20162024
most citedImproved Image Captioning via Policy Gradient optimization of SPIDEr

452 citations · 907 across the 16 of their papers we have counts for

collaborators

17 papers

cs.GT2024

NfgTransformer: Equivariant Representation Learning for Normal-form Games

Siqi Liu, Luke Marris, Georgios Piliouras +2

Normal-form games (NFGs) are the fundamental model of strategic interaction. We study their representation using neural networks. We describe the inherent equivariance of NFGs -- a…

cs.AI2024

Neural Population Learning beyond Symmetric Zero-sum Games

Siqi Liu, Luke Marris, Marc Lanctot +3

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing metho…

cs.LG2022★ 1 cited

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

Luke Marris, Ian Gemp, Thomas Anthony +3

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunat…

cs.MA2022

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Ian Gemp, Thomas Anthony, Yoram Bachrach +24

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…

cs.AI2022★ 1 cited

Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

Siqi Liu, Marc Lanctot, Luke Marris +1

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL th…

cs.LG2022

Revisiting Gaussian mixture critics in off-policy reinforcement learning: a sample-based approach

Bobak Shahriari, Abbas Abdolmaleki, Arunkumar Byravan +6

Actor-critic algorithms that make use of distributional policy evaluation have frequently been shown to outperform their non-distributional counterparts on many challenging control…

cs.AI2022★ 1 cited

NeuPL: Neural Population Learning

Siqi Liu, Luke Marris, Daniel Hennes +3

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…

cs.AI2021

Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity

Marta Garnelo, Wojciech Marian Czarnecki, Siqi Liu +5

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of…

cs.DC2021★ 5 cited

Launchpad: A Programming Model for Distributed Machine Learning Research

Fan Yang, Gabriel Barth-Maron, Piotr Stańczyk +5

A major driver behind the success of modern machine learning algorithms has been their ability to process ever-larger amounts of data. As a result, the use of distributed systems i…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.RO2020★ 198 cited

dm_control: Software and Tasks for Continuous Control

Yuval Tassa, Saran Tunyasuvunakool, Alistair Muldal +8

The dm_control software package is a collection of Python libraries and task suites for reinforcement learning agents in an articulated-body simulation. A MuJoCo wrapper provides c…

cs.AI2019★ 39 cited

V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

H. Francis Song, Abbas Abdolmaleki, Jost Tobias Springenberg +11

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy…

cs.MA2019★ 22 cited

A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland +12

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…

cs.AI2019★ 81 cited

Emergent Coordination Through Competition

Siqi Liu, Guy Lever, Josh Merel +3

We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated p…

cs.AI2018★ 68 cited

Hierarchical visuomotor control of humanoids

Josh Merel, Arun Ahuja, Vu Pham +5

We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioc…

cs.LG2017★ 27 cited

Observational Learning by Reinforcement Learning

Diana Borsa, Bilal Piot, Rémi Munos +1

Observational learning is a type of learning that occurs as a function of observing, retaining and possibly replicating or imitating the behaviour of another agent. It is a core me…

cs.CV2016★ 452 cited

Improved Image Captioning via Policy Gradient optimization of SPIDEr

Siqi Liu, Zhenhai Zhu, Ning Ye +2

Current image captioning methods are usually trained via (penalized) maximum likelihood estimation. However, the log-likelihood score of a caption does not correlate well with huma…