activity
20172025
most citedDeFMO: Deblurring and Shape Recovery of Fast Moving Objects

53 citations · 227 across the 37 of their papers we have counts for

collaborators
Showing 2020Show all

14 papers · 1 filter

cs.CV2020

Unsupervised Monocular Depth Reconstruction of Non-Rigid Scenes

Ayça Takmaz, Danda Pani Paudel, Thomas Probst +3

Monocular depth reconstruction of complex and dynamic scenes is a highly challenging problem. While for rigid scenes learning-based methods have been offering promising results eve…

cs.CV2020

DeepSurfels: Learning Online Appearance Fusion

Marko Mihajlovic, Silvan Weder, Marc Pollefeys +1

We present DeepSurfels, a novel hybrid scene representation for geometry and appearance information. DeepSurfels combines explicit and neural building blocks to jointly encode geom…

cs.CV2020★ 11 cited

FMODetect: Robust Detection of Fast Moving Objects

Denys Rozumnyi, Jiri Matas, Filip Sroubek +2

We propose the first learning-based approach for fast moving objects detection. Such objects are highly blurred and move over large distances within one video frame. Fast moving ob…

cs.CV2020

Sat2Vid: Street-view Panoramic Video Synthesis from a Single Satellite Image

Zuoyue Li, Zhenqiang Li, Zhaopeng Cui +3

We present a novel method for synthesizing both temporally and geometrically consistent street-view panoramic video from a single satellite image and camera trajectory. Existing cr…

cs.CV2020★ 53 cited

DeFMO: Deblurring and Shape Recovery of Fast Moving Objects

Denys Rozumnyi, Martin R. Oswald, Vittorio Ferrari +2

Objects moving at high speed appear significantly blurred when captured with cameras. The blurry appearance is especially ambiguous when the object has complex shape or texture. In…

cs.CV2020

NeuralFusion: Online Depth Fusion in Latent Space

Silvan Weder, Johannes L. Schönberger, Marc Pollefeys +1

We present a novel online depth map fusion approach that learns depth map aggregation in a latent feature space. While previous fusion methods use an explicit scene representation…

cs.CV2020

Self-Supervised Learning of Non-Rigid Residual Flow and Ego-Motion

Ivan Tishchenko, Sandro Lombardi, Martin R. Oswald +1

Most of the current scene flow methods choose to model scene flow as a per point translation vector without differentiating between static and dynamic components of 3D motion. In t…

cs.CV2020★ 7 cited

Weakly Supervised Learning of Multi-Object 3D Scene Decompositions Using Deep Shape Priors

Cathrin Elich, Martin R. Oswald, Marc Pollefeys +1

Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowled…

cs.CV2020

KAPLAN: A 3D Point Descriptor for Shape Completion

Audrey Richard, Ian Cherabier, Martin R. Oswald +2

We present a novel 3D shape completion method that operates directly on unstructured point clouds, thus avoiding resource-intensive data structures like voxel grids. To this end, w…

cs.CV2020

Online Invariance Selection for Local Feature Descriptors

Rémi Pautrat, Viktor Larsson, Martin R. Oswald +1

To be invariant, or not to be invariant: that is the question formulated in this work about local descriptors. A limitation of current feature descriptors is the trade-off between…

cs.CV2020★ 7 cited

AdaLAM: Revisiting Handcrafted Outlier Detection

Luca Cavalli, Viktor Larsson, Martin Ralf Oswald +2

Local feature matching is a critical component of many computer vision pipelines, including among others Structure-from-Motion, SLAM, and Visual Localization. However, due to limit…

cs.RO2020★ 21 cited

Accurate Mapping and Planning for Autonomous Racing

Leiv Andresen, Adrian Brandemuehl, Alex Hönger +11

This paper presents the perception, mapping, and planning pipeline implemented on an autonomous race car. It was developed by the 2019 AMZ driverless team for the Formula Student G…

cs.CV2020★ 1 cited

Learned Multi-View Texture Super-Resolution

Audrey Richard, Ian Cherabier, Martin R. Oswald +3

We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architectur…

cs.CV2020

RoutedFusion: Learning Real-time Depth Map Fusion

Silvan Weder, Johannes L. Schönberger, Marc Pollefeys +1

The efficient fusion of depth maps is a key part of most state-of-the-art 3D reconstruction methods. Besides requiring high accuracy, these depth fusion methods need to be scalable…