activity
20162023
most citedWhy Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

8 citations · 26 across the 10 of their papers we have counts for

collaborators

13 papers

cs.AI2023★ 8 cited

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

Younès Rabii, Michael Cook

Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysi…

cs.AI2023

'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling

Florence Smith Nicholls, Michael Cook

Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied…

cs.CY2022

Optimists at Heart: Why Do We Research Game AI? (Extended Version)

Michael Cook

In this paper we survey the motivations behind contemporary game AI research by analysing individual publications, the researchers themselves, and the institutions that influence t…

cs.HC2022★ 5 cited

The Dark Souls of Archaeology: Recording Elden Ring

Florence Smith Nicholls, Michael Cook

Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunitie…

cs.OH2021

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Christoph Salge, Claus Aranha, Adrian Brightmoore +15

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…

cs.CY2021

The Social Responsibility of Game AI

Michael Cook

Over the last decade we have watched as artificial intelligence has been transformed into one of the most important issues of our time, and games have grown into the biggest entert…