8 citations · 26 across the 10 of their papers we have counts for
13 papers
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
Younès Rabii, Michael Cook
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysi…
'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytelling
Florence Smith Nicholls, Michael Cook
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied…
Optimists at Heart: Why Do We Research Game AI? (Extended Version)
Michael Cook
In this paper we survey the motivations behind contemporary game AI research by analysing individual publications, the researchers themselves, and the institutions that influence t…
The Dark Souls of Archaeology: Recording Elden Ring
Florence Smith Nicholls, Michael Cook
Archaeology can be broadly defined as the study and interpretation of the past through material remains. Videogame worlds, though immaterial in nature, can also afford opportunitie…
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft
Christoph Salge, Claus Aranha, Adrian Brightmoore +15
The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper cont…
The Social Responsibility of Game AI
Michael Cook
Over the last decade we have watched as artificial intelligence has been transformed into one of the most important issues of our time, and games have grown into the biggest entert…