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cs.AI2020
Tabletop Roleplaying Games as Procedural Content Generators
Matthew Guzdial, Devi Acharya, Max Kreminski +4
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design ca…
cs.SE2020
Software Engineering For Automated Game Design
Michael Cook
As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may…
cs.AI2020
Generative Forensics: Procedural Generation and Information Games
Michael Cook
Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredi…