7 citations · 13 across the 5 of their papers we have counts for
5 papers · 1 filter
Tabletop Roleplaying Games as Procedural Content Generators
Matthew Guzdial, Devi Acharya, Max Kreminski +4
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design ca…
Generative Forensics: Procedural Generation and Information Games
Michael Cook
Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredi…
Exploring Novel Game Spaces with Fluidic Games
Swen E. Gaudl, Mark J. Nelson, Simon Colton +5
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to…
A Vision For Continuous Automated Game Design
Michael Cook
ANGELINA is an automated game design system which has previously been built as a single software block which designs games from start to finish. In this paper we outline a roadmap…
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control
Michael Cook, Adam Summerville, Simon Colton
MOBAs represent a huge segment of online gaming and are growing as both an eSport and a casual genre. The natural starting point for AI researchers interested in MOBAs is to develo…