paper

Availability Guarantee for Deterministic Replay Starting Points in Real-Time Systems

arXiv:cs/0310024

Abstract

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a running system and logging of the data produced by that monitoring. We shall discuss the process of preparing the replay, a part of the process that has not been very well described before.

In M. Ronsse, K. De Bosschere (eds), proceedings of the Fifth International Workshop on Automated Debugging (AADEBUG 2003), September 2003, Ghent. cs.SE/0309027

Availability Guarantee for Deterministic Replay Starting Points in Real-Time Systems · wovepaper