TV and Video Game Streaming with a Quantum Receiver: A Study on a Rydberg atom-based receivers bandwidth and reception clarity
arXiv:2205.02716 · doi:10.1116/5.0098057
Abstract
We demonstrate the ability to receive live color analog television and video game signals with the use of the Rydberg atom receiver. The typical signal expected for traditional 480i NSTC format video signals requires a bandwidth of over 3 MHz. We determine the beam sizes, powers, and detection method required for the Rydberg atoms to receive this type of signal. The beam size affects the average time the atoms remain in the interaction volume, which is inversely proportional to the bandwidth of the receiver. We find that small beam diameters (less than 100 μm) lead to much faster responses and allow for color reception. We demonstrate the effect of beam size on bandwidth by receiving a live 480i video stream with the Rydberg atom receiver. The best fidelity was achieved with a beam width of 85 μm full-width at half-max.
6 pages, 7 figures
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- A self-locking Rydberg atom electric field sensor
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- High angular momentum coupling for enhanced Rydberg-atom sensing in the VHF band
- Many-body nonequilibrium dynamics in a self-induced Floquet system
- Doppler sensitivity and resonant tuning of Rydberg atom-based antennas
- Determination of Quantum Defects and Core Polarizability of Atomic Cesium via Terahertz and Radio-Frequency Spectroscopy in Thermal Vapor
- An Imaging Radar Using a Rydberg Atom Receiver
- Probing Bandwidth and Sensitivity in Rydberg Atom Sensing via Optical Homodyne and RF Heterodyne Detection