Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera
arXiv:2106.08059 · doi:10.1145/3306346.3322958
Abstract
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less, uses a single consumer-level depth camera, runs in real time, handles inter- and intra-hand collisions, and automatically adjusts to the user's hand shape. In order to achieve this, we embed a recent parametric hand pose and shape model and a dense correspondence predictor based on a deep neural network into a suitable energy minimization framework. For training the correspondence prediction network, we synthesize a two-hand dataset based on physical simulations that includes both hand pose and shape annotations while at the same time avoiding inter-hand penetrations. To achieve real-time rates, we phrase the model fitting in terms of a nonlinear least-squares problem so that the energy can be optimized based on a highly efficient GPU-based Gauss-Newton optimizer. We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work, including tight two-hand grasps, significant inter-hand occlusions, and gesture interaction.
ACM Transactions on Graphics (Proceedings SIGGRAPH 2019)
References in corpus (3)
Cited by in corpus (7)
- Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera
- Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction
- Two-hand Global 3D Pose Estimation Using Monocular RGB
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- The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization
- Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras
- Parallel mesh reconstruction streams for pose estimation of interacting hands