activity
20192025
most citedReal-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

171 citations · 275 across the 9 of their papers we have counts for

collaborators

9 papers

physics.comp-ph2025

Polar Interpolants for Thin-Shell Microstructure Homogenization

Antoine Chan-Lock, Miguel Otaduy

This paper introduces a new formulation for material homogenization of thin-shell microstructures. It addresses important challenges that limit the quality of previous approaches:…

cs.GR2023★ 1 cited

FLSH -- Friendly Library for the Simulation of Humans

Pablo Ramón, Cristian Romero, Javier Tapia +1

Computer models of humans are ubiquitous throughout computer animation and computer vision. However, these models rarely represent the dynamics of human motion, as this requires ad…

cs.CE2023

High-Order Elasticity Interpolants for Microstructure Simulation

Antoine Chan-Lock, Jesus Perez, Miguel Otaduy

We propose a novel formulation of elastic materials based on high-order interpolants, which fits accurately complex elastic behaviors, but remains conservative. The proposed high-o…

cs.CV2022★ 4 cited

SNUG: Self-Supervised Neural Dynamic Garments

Igor Santesteban, Miguel A. Otaduy, Dan Casas

We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deform…

cs.CV2021★ 41 cited

RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

Jiayi Wang, Franziska Mueller, Florian Bernard +6

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applicati…

cs.CV2021★ 171 cited

Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

Franziska Mueller, Micah Davis, Florian Bernard +5

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an exten…

cs.CV2021★ 5 cited

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On

Igor Santesteban, Nils Thuerey, Miguel A. Otaduy +1

We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garme…

cs.CV2020★ 50 cited

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans

Igor Santesteban, Elena Garces, Miguel A. Otaduy +1

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to…

cs.CV2019★ 3 cited

Learning-Based Animation of Clothing for Virtual Try-On

Igor Santesteban, Miguel A. Otaduy, Dan Casas

This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dr…