Contact-Implicit Trajectory Optimization using an Analytically Solvable Contact Model for Locomotion on Variable Ground
arXiv:2007.11261 · doi:10.1109/LRA.2020.3010754
Abstract
This paper presents a novel contact-implicit trajectory optimization method using an analytically solvable contact model to enable planning of interactions with hard, soft, and slippery environments. Specifically, we propose a novel contact model that can be computed in closed-form, satisfies friction cone constraints and can be embedded into direct trajectory optimization frameworks without complementarity constraints. The closed-form solution decouples the computation of the contact forces from other actuation forces and this property is used to formulate a minimal direct optimization problem expressed with configuration variables only. Our simulation study demonstrates the advantages over the rigid contact model and a trajectory optimization approach based on complementarity constraints. The proposed model enables physics-based optimization for a wide range of interactions with hard, slippery, and soft grounds in a unified manner expressed by two parameters only. By computing trotting and jumping motions for a quadruped robot, the proposed optimization demonstrates the versatility for multi-contact motion planning on surfaces with different physical properties.
in IEEE Robotics and Automation Letters
References in corpus (3)
Cited by in corpus (7)
- Multi-expert learning of adaptive legged locomotion
- Trajectory optimization for contact-rich motions using implicit differential dynamic programming
- Multi-Contact Motion Retargeting using Whole-body Optimization of Full Kinematics and Sequential Force Equilibrium
- HapFIC: An Adaptive Force/Position Controller for Safe Environment Interaction in Articulated Systems
- Real-time Digital Double Framework to Predict Collapsible Terrains for Legged Robots
- Meta-Reinforcement Learning for Adaptive Motor Control in Changing Robot Dynamics and Environments
- Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning