Generation of Paths in a Maze using a Deep Network without Learning
arXiv:2004.00540 · doi:10.1109/TNNLS.2021.3089023
Abstract
Trajectory- or path-planning is a fundamental issue in a wide variety of applications. Here we show that it is possible to solve path planning for multiple start- and end-points highly efficiently with a network that consists only of max pooling layers, for which no network training is needed. Different from competing approaches, very large mazes containing more than half a billion nodes with dense obstacle configuration and several thousand path end-points can this way be solved in very short time on parallel hardware.