COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Exploration
arXiv:1905.09275
Abstract
Data efficiency and robustness to task-irrelevant perturbations are long-standing challenges for deep reinforcement learning algorithms. Here we introduce a modular approach to addressing these challenges in a continuous control environment, without using hand-crafted or supervised information. Our Curious Object-Based seaRch Agent (COBRA) uses task-free intrinsically motivated exploration and unsupervised learning to build object-based models of its environment and action space. Subsequently, it can learn a variety of tasks through model-based search in very few steps and excel on structured hold-out tests of policy robustness.
References in corpus (14)
- Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
- A simple neural network module for relational reasoning
- Model-Based Reinforcement Learning for Atari
- FeUdal Networks for Hierarchical Reinforcement Learning
- Implicit Quantile Networks for Distributional Reinforcement Learning
- Maximum a Posteriori Policy Optimisation
- MONet: Unsupervised Scene Decomposition and Representation
- Distributional Reinforcement Learning with Quantile Regression
- Towards Deep Symbolic Reinforcement Learning
- SOLAR: Deep Structured Representations for Model-Based Reinforcement Learning
- Diversity is All You Need: Learning Skills without a Reward Function
- Learning Plannable Representations with Causal InfoGAN
- Curiosity Driven Exploration of Learned Disentangled Goal Spaces
- Learning Powerful Policies by Using Consistent Dynamics Model
Cited by in corpus (30)
- Object-Centric Learning with Slot Attention
- Contrastive Learning of Structured World Models
- Rule-Based Reinforcement Learning for Efficient Robot Navigation with Space Reduction
- Unsupervised Model Selection for Variational Disentangled Representation Learning
- BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments
- Entity Abstraction in Visual Model-Based Reinforcement Learning
- Discrete and continuous representations and processing in deep learning: Looking forward
- Hamiltonian Generative Networks
- Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning
- R-SQAIR: Relational Sequential Attend, Infer, Repeat
- Structured Object-Aware Physics Prediction for Video Modeling and Planning
- Physion: Evaluating Physical Prediction from Vision in Humans and Machines
- Counterfactual Data Augmentation using Locally Factored Dynamics
- AlignNet: Unsupervised Entity Alignment
- ROLL: Visual Self-Supervised Reinforcement Learning with Object Reasoning
- Greedy Hierarchical Variational Autoencoders for Large-Scale Video Prediction
- Reconstruction Bottlenecks in Object-Centric Generative Models
- Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics Models
- Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning
- Benchmarking Unsupervised Object Representations for Video Sequences
- Unsupervised Learning of Lagrangian Dynamics from Images for Prediction and Control
- Learning Visual Dynamics Models of Rigid Objects using Relational Inductive Biases
- Self-supervised Visual Reinforcement Learning with Object-centric Representations
- Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban
- Causal World Models by Unsupervised Deconfounding of Physical Dynamics
- Joint Perception and Control as Inference with an Object-based Implementation
- Plug and Play, Model-Based Reinforcement Learning
- Temporally Abstract Partial Models
- Reinforcement Learning for Sparse-Reward Object-Interaction Tasks in a First-person Simulated 3D Environment
- Autonomous sPOMDP Environment Modeling With Partial Model Exploitation