Embodied Question Answering in Photorealistic Environments with Point Cloud Perception
arXiv:1904.03461
Abstract
To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.
References in corpus (7)
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- MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments
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Cited by in corpus (8)
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- CoPhy: Counterfactual Learning of Physical Dynamics
- Integrating Egocentric Localization for More Realistic Point-Goal Navigation Agents
- Auxiliary Tasks Speed Up Learning PointGoal Navigation
- Probing Emergent Semantics in Predictive Agents via Question Answering
- Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning
- DVD: A Diagnostic Dataset for Multi-step Reasoning in Video Grounded Dialogue
- The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation