Pure Exploration with Multiple Correct Answers
arXiv:1902.03475
Abstract
We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexity. However, that convexity is lost when going to the multiple-answer setting. We present a new algorithm which extends Track-and-Stop to the multiple-answer case and has asymptotic sample complexity matching the lower bound.
References in corpus (5)
- On the Complexity of Best Arm Identification in Multi-Armed Bandit Models
- lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits
- Minimal Exploration in Structured Stochastic Bandits
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- Gradient Ascent for Active Exploration in Bandit Problems
- Optimal Best-Arm Identification Methods for Tail-Risk Measures
- The True Sample Complexity of Identifying Good Arms
- Non-Asymptotic Pure Exploration by Solving Games
- Dealing with Unknown Variances in Best-Arm Identification
- Chernoff Sampling for Active Testing and Extension to Active Regression
- Stochastic Bandits with Vector Losses: Minimizing -Norm of Relative Losses
- Near Instance Optimal Model Selection for Pure Exploration Linear Bandits