Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research
arXiv:1802.09464
Abstract
The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL algorithms, most of which are related to Multi-Goal RL and Hindsight Experience Replay.
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Cited by in corpus (95)
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- Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Exploration
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- InfoBot: Transfer and Exploration via the Information Bottleneck
- CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning
- Curiosity-Driven Experience Prioritization via Density Estimation
- Reinforcement Learning for Robotic Manipulation using Simulated Locomotion Demonstrations
- VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learning
- Mapping State Space using Landmarks for Universal Goal Reaching
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- Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning
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- Analysing Deep Reinforcement Learning Agents Trained with Domain Randomisation
- Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning
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- Robust Policies via Mid-Level Visual Representations: An Experimental Study in Manipulation and Navigation
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- Grounding Language to Autonomously-Acquired Skills via Goal Generation
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- Model-based Reinforcement Learning from Signal Temporal Logic Specifications
- ROBEL: Robotics Benchmarks for Learning with Low-Cost Robots
- Curiosity-Driven Multi-Criteria Hindsight Experience Replay
- Counterfactual Data Augmentation using Locally Factored Dynamics
- Universal Successor Features for Transfer Reinforcement Learning
- Soft Hindsight Experience Replay
- Disentangled Skill Embeddings for Reinforcement Learning
- Directed Exploration for Reinforcement Learning
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- Learning Powerful Policies by Using Consistent Dynamics Model
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- Diversity-based Trajectory and Goal Selection with Hindsight Experience Replay
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- Learning Parametric Constraints in High Dimensions from Demonstrations
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- Density-based Curriculum for Multi-goal Reinforcement Learning with Sparse Rewards
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- Subgoal-based Reward Shaping to Improve Efficiency in Reinforcement Learning
- Self-Adapting Recurrent Models for Object Pushing from Learning in Simulation
- Multi-task Reinforcement Learning with a Planning Quasi-Metric
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- Improvements on Hindsight Learning
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- Solving the Real Robot Challenge using Deep Reinforcement Learning