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Single-Player and Two-Player Buttons & Scissors Games

arXiv:1607.01826

Abstract

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for colors but polytime solvable for . Similarly the game is NP-complete if every color is used by at most buttons but polytime solvable for . We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.

21 pages, 15 figures. Presented at JCDCG2 2015, Kyoto University, Kyoto, Japan, September 14 - 16, 2015