paper

Fast Calculation of the Lomb-Scargle Periodogram Using Graphics Processing Units

arXiv:1007.1658 · doi:10.1088/0067-0049/191/2/247

Abstract

I introduce a new code for fast calculation of the Lomb-Scargle periodogram, that leverages the computing power of graphics processing units (GPUs). After establishing a background to the newly emergent field of GPU computing, I discuss the code design and narrate key parts of its source. Benchmarking calculations indicate no significant differences in accuracy compared to an equivalent CPU-based code. However, the differences in performance are pronounced; running on a low-end GPU, the code can match 8 CPU cores, and on a high-end GPU it is faster by a factor approaching thirty. Applications of the code include analysis of long photometric time series obtained by ongoing satellite missions and upcoming ground-based monitoring facilities; and Monte-Carlo simulation of periodogram statistical properties.

Accepted by ApJ. Accompanying program source (updated since acceptance) can be downloaded from http://www.astro.wisc.edu/~townsend/resource/download/code/culsp.tar.gz

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