output
20022026
most citedNWChem: Past, Present, and Future

699 citations

Showing 2025 · cs.HCShow all

11 papers · 2 filters

cs.HC2025★ 4 cited

Design Considerations for Human Oversight of AI: Insights from Co-Design Workshops and Work Design Theory

Cedric Faas, Sophie Kerstan, Richard Uth +2

As AI systems become increasingly capable and autonomous, domain experts' roles are shifting from performing tasks themselves to overseeing AI-generated outputs. Such oversight is…

cs.HC2025★ 3 cited

Understanding and Predicting Temporal Visual Attention Influenced by Dynamic Highlights in Monitoring Task

Zekun Wu, Anna Maria Feit

Monitoring interfaces are crucial for dynamic, highstakes tasks where effective user attention is essential. Visual highlights can guide attention effectively but may also introduc…

cs.HC2025★ 3 cited

Efficient Human-in-the-Loop Optimization via Priors Learned from User Models

Yi-Chi Liao, João Belo, Hee-Seung Moon +2

Human-in-the-loop optimization identifies optimal interface designs by iteratively observing user performance. However, it often requires numerous iterations due to the lack of pri…

cs.HC2025

XARP Tools: An Extended Reality Platform for Humans and AI Agents

Arthur Caetano, Radha Kumaran, Kelvin Jou +2

Building XR-AI research prototypes requires navigating two largely separate ecosystems. Mainstream XR development relies on C#/C++ and game engines, while AI development is centere…

cs.HC2025

Progressive Sentences: Combining the Benefits of Word and Sentence Learning

Nuwan Janaka, Shengdong Zhao, Ashwin Ram +4

The rapid evolution of lightweight consumer augmented reality (AR) smart glasses (a.k.a. optical see-through head-mounted displays) offers novel opportunities for learning, particu…

cs.HC2025★ 3 cited

Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs

Arata Jingu, Easa AliAbbasi, Sara Safaee +2

Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We pr…