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20022026
most citedDeep Learning for Audio Signal Processing

859 citations

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cs.FL2024

Explorable Parity Automata

Emile Hazard, Olivier Idir, Denis Kuperberg

We define the class of explorable automata on finite or infinite words. This is a generalization of History-Deterministic (HD) automata, where this time non-deterministic choices c…

cs.FL2024★ 1 cited

Positional -regular languages

Antonio Casares, Pierre Ohlmann

In the context of two-player games over graphs, a language is called positional if, in all games using as winning objective, the protagonist can play optimally using positi…

cs.FL2023★ 3 cited

From Muller to Parity and Rabin Automata: Optimal Transformations Preserving (History) Determinism

Antonio Casares, Thomas Colcombet, Nathanaël Fijalkow +1

We study transformations of automata and games using Muller conditions into equivalent ones using parity or Rabin conditions. We present two transformations, one that turns a deter…

cs.FL2022

On the Translation of Automata to Linear Temporal Logic

Udi Boker, Karoliina Lehtinen, Salomon Sickert

While the complexity of translating future linear temporal logic (LTL) into automata on infinite words is well-understood, the size increase involved in turning automata back to LT…

cs.FL2021★ 5 cited

History Determinism vs. Good for Gameness in Quantitative Automata

Udi Boker, Karoliina Lehtinen

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressivenes…

cs.FL2021★ 1 cited

Token Games and History-Deterministic Quantitative-Automata

Udi Boker, Karoliina Lehtinen

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional…