activity
20172022
most citedAdventures in Monitorability: From Branching to Linear Time and Back Again

40 citations · 52 across the 6 of their papers we have counts for

collaborators

11 papers

cs.FL2022

On the size of good-for-games Rabin automata and its link with the memory in Muller games

Antonio Casares, Thomas Colcombet, Karoliina Lehtinen

In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely oft…

cs.FL20215 cited

History Determinism vs. Good for Gameness in Quantitative Automata

Udi Boker, Karoliina Lehtinen

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressivenes…

cs.FL2020

On the Succinctness of Alternating Parity Good-for-Games Automata

Udi Boker, Denis Kuperberg, Karoliina Lehtinen +1

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, wit…

cs.FL2020

On Succinctness and Recognisability of Alternating Good-for-Games Automata

Udi Boker, Denis Kuperberg, Karoliina Lehtinen +1

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge…

cs.FL2019

Good for Games Automata: From Nondeterminism to Alternation

Udi Boker, Karoliina Lehtinen

A word automaton recognizing a language is good for games (GFG) if its composition with any game with winning condition preserves the game's winner. While all deterministic…

cs.LO2019

An Operational Guide to Monitorability

Luca Aceto, Antonis Achilleos, Adrian Francalanza +2

Monitorability delineates what properties can be verified at runtime. Although many monitorability definitions exist, few are defined explicitly in terms of the guarantees provided…