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20022023
most citedTwo-dimensional transition metal dichalcogenides under electron irradiation: defect production and doping

1.2k citations

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11 papers · 1 filter

cs.HC202312 cited

BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality

Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3

3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…

cs.HC202337 cited

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies

Pascal Jansen, Julian Britten, Alexander Häusele +3

Automotive user interface (AUI) evaluation becomes increasingly complex due to novel interaction modalities, driving automation, heterogeneous data, and dynamic environmental conte…

cs.HC202242 cited

A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review

Pascal Jansen, Mark Colley, Enrico Rukzio

Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numer…

cs.HC202214 cited

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…

cs.HC202111 cited

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts

Evgeny Stemasov, Alexander Botner, Enrico Rukzio +1

Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF)…

cs.HC20215 cited

Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles

Dennis Wolf, Michael Rietzler, Laura Bottner +1

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time…