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8 papers · 2 filters
ART-Owen Scrambling
Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka
We present a novel algorithm for implementing Owen-scrambling, combining the generation and distribution of the scrambling bits in a single self-contained compact process. We emplo…
Training and Predicting Visual Error for Real-Time Applications
João Libório Cardoso, Bernhard Kerbl, Lei Yang +2
Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as…
The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Budmonde Duinkharjav, Benjamin Liang, Anjul Patney +2
Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requi…
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…
Random-Access Neural Compression of Material Textures
Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski +3
The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue,…
Real-Time Neural Appearance Models
Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich +7
We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and s…