699 citations
- Nvidia (United Kingdom)GB27 papers
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16 papers · 1 filter
ART-Owen Scrambling
Abdalla G. M. Ahmed, Matt Pharr, Peter Wonka
We present a novel algorithm for implementing Owen-scrambling, combining the generation and distribution of the scrambling bits in a single self-contained compact process. We emplo…
Accelerating Dedispersion using Many-Core Architectures
Jan Novotný, Karel Adámek, M. A. Clark +2
Astrophysical radio signals are excellent probes of extreme physical processes that emit them. However, to reach Earth, electromagnetic radiation passes through the ionised interst…
PockEngine: Sparse and Efficient Fine-tuning in a Pocket
Ligeng Zhu, Lanxiang Hu, Ji Lin +4
On-device learning and efficient fine-tuning enable continuous and privacy-preserving customization (e.g., locally fine-tuning large language models on personalized data). However,…
Training and Predicting Visual Error for Real-Time Applications
João Libório Cardoso, Bernhard Kerbl, Lei Yang +2
Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as…
The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Budmonde Duinkharjav, Benjamin Liang, Anjul Patney +2
Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requi…
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Tianchang Shen, Jacob Munkberg, Jon Hasselgren +7
This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly co…