output
20102026
most citedBreeze: Sharing Biofeedback Through Wearable Technologies

120 citations

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8 papers · 1 filter

cs.HC2026★ 1 cited

Improving Low-Vision Chart Accessibility via On-Cursor Visual Context

Yotam Sechayk, Hennes Rave, Max Rädler +4

Despite widespread use, charts remain largely inaccessible for Low-Vision Individuals (LVI). Reading charts requires viewing data points within a global context, which is difficult…

cs.HC2020★ 2 cited

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity

Janet Rafner, Arthur Hjorth, Sebastian Risi +9

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems a…

cs.HC2020★ 17 cited

Chasing Lions: Co-Designing Human-Drone Interaction in Sub-Saharan Africa

Anna Wojciechowska, Foad Hamidi, Andrés Lucero +1

Drones are an exciting technology that is quickly being adopted in the global consumer market. Africa has become a center of deployment with the first drone airport established in…

cs.HC2020★ 10 cited

Physiologically Driven Storytelling: Concept and Software Tool

Jérémy Frey, Gilad Ostrin, May Grabli +1

We put forth Physiologically Driven Storytelling, a new approach to interactive storytelling where narratives adaptively unfold based on the reader's physiological state. We first…

cs.HC2019★ 14 cited

Interactive Narrative in Virtual Reality

Gilad Ostrin, Jérémy Frey, Jessica Cauchard

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. Wi…

cs.HC2018★ 3 cited

Remote Biofeedback Sharing, Opportunities and Challenges

Jérémy Frey, Jessica Cauchard

Biofeedback is commonly used to regulate one's state, for example to manage stress. The underlying idea is that by perceiving a feedback about their physiological activity, a user…