activity
20172021
most citedHistory Determinism vs. Good for Gameness in Quantitative Automata

5 citations · 5 across the 1 of their papers we have counts for

collaborators

6 papers

cs.FL20215 cited

History Determinism vs. Good for Gameness in Quantitative Automata

Udi Boker, Karoliina Lehtinen

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressivenes…

cs.FL2020

On the Succinctness of Alternating Parity Good-for-Games Automata

Udi Boker, Denis Kuperberg, Karoliina Lehtinen +1

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, wit…

cs.FL2020

Parametrized Universality Problems for One-Counter Nets

Shaull Almagor, Udi Boker, Piotr Hofman +1

We study the language universality problem for One-Counter Nets, also known as 1-dimensional Vector Addition Systems with States (1-VASS), parameterized either with an initial coun…

cs.FL2020

On Succinctness and Recognisability of Alternating Good-for-Games Automata

Udi Boker, Denis Kuperberg, Karoliina Lehtinen +1

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge…

cs.FL2019

Good for Games Automata: From Nondeterminism to Alternation

Udi Boker, Karoliina Lehtinen

A word automaton recognizing a language is good for games (GFG) if its composition with any game with winning condition preserves the game's winner. While all deterministic…

cs.FL2017

How Deterministic are Good-For-Games Automata?

Udi Boker, Orna Kupferman, Michał Skrzypczak

In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata co…