120 citations · 495 across the 23 of their papers we have counts for
23 papers
Towards identifying optimal biased feedback for various user states and traits in motor imagery BCI
Jelena Mladenović, Jeremy Frey, Smeety Pramij +2
Objective. Neural self-regulation is necessary for achieving control over brain-computer interfaces (BCIs). This can be an arduous learning process especially for motor imagery BCI…
Physiologically Driven Storytelling: Concept and Software Tool
Jérémy Frey, Gilad Ostrin, May Grabli +1
We put forth Physiologically Driven Storytelling, a new approach to interactive storytelling where narratives adaptively unfold based on the reader's physiological state. We first…
Interactive Narrative in Virtual Reality
Gilad Ostrin, Jérémy Frey, Jessica Cauchard
Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. Wi…
Remote Biofeedback Sharing, Opportunities and Challenges
Jérémy Frey, Jessica Cauchard
Biofeedback is commonly used to regulate one's state, for example to manage stress. The underlying idea is that by perceiving a feedback about their physiological activity, a user…
Exploring Biofeedback with a Tangible Interface Designed for Relaxation
Morgane Hamon, Rémy Ramadour, Jérémy Frey
Anxiety is a common health issue that can occur throughout one's existence. In this pilot study we explore an alternative technique to regulate it: biofeedback. The long-term objec…
Active Inference for Adaptive BCI: application to the P300 Speller
Jelena Mladenović, Jérémy Frey, Emmanuel Maby +3
Adaptive Brain-Computer interfaces (BCIs) have shown to improve performance, however a general and flexible framework to implement adaptive features is still lacking. We appeal to…
Evaluation of a congruent auditory feedback for Motor Imagery BCI
Emmanuel Christophe, Jérémy Frey, Richard Kronland-Martinet +6
Designing a feedback that helps participants to achieve higher performances is an important concern in brain-computer interface (BCI) research. In a pilot study, we demonstrate how…
Dišimo: Anchoring Our Breath
Jelena Mladenovic, Jérémy Frey, Jessica Cauchard
We present a system that raises awareness about users' inner state. Dišimo is a multimodal ambient display that provides feedback about one's stress level, which is assessed throug…
Breeze: Sharing Biofeedback Through Wearable Technologies
Jérémy Frey, May Grabli, Ronit Slyper +1
Digitally presenting physiological signals as biofeedback to users raises awareness of both body and mind. This paper describes the effectiveness of conveying a physiological signa…
The Impact of Flow in an EEG-based Brain Computer Interface
Jelena Mladenović, Jérémy Frey, Manon Bonnet-Save +2
Major issues in Brain Computer Interfaces (BCIs) include low usability and poor user performance. This paper tackles them by ensuring the users to be in a state of immersion, contr…
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies
Jérémy Frey, Renaud Gervais, Thibault Lainé +5
Teegi is an anthropomorphic and tangible avatar exposing a users' brain activity in real time. It is connected to a device sensing the brain by means of electroencephalog-raphy (EE…
Comparison of an open-hardware electroencephalography amplifier with medical grade device in brain-computer interface applications
Jérémy Frey
Brain-computer interfaces (BCI) are promising communication devices between humans and machines. BCI based on non-invasive neuroimaging techniques such as electroencephalography (E…
VIF: Virtual Interactive Fiction (with a twist)
Jérémy Frey
Nowadays computer science can create digital worlds that deeply immerse users; it can also process in real time brain activity to infer their inner states. What marvels can we achi…
Introspectibles: Tangible Interaction to Foster Introspection
Renaud Gervais, Joan Sol Roo, Jérémy Frey +1
Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three inte…
Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions
Jérémy Frey
While physiological sensors enter the mass market and reach the general public, they are still mainly employed to monitor health -- whether it is for medical purpose or sports. We…
Framework for Electroencephalography-based Evaluation of User Experience
Jérémy Frey, Maxime Daniel, Julien Castet +2
Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the underst…
TOBE: Tangible Out-of-Body Experience
Renaud Gervais, Jérémy Frey, Alexis Gay +2
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can ta…
Continuous Mental Effort Evaluation during 3D Object Manipulation Tasks based on Brain and Physiological Signals
Dennis Wobrock, Jérémy Frey, Delphine Graeff +3
Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used…
Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept
Jérémy Frey, Aurélien Appriou, Fabien Lotte +1
With stereoscopic displays, a depth sensation that is too strong could impede visual comfort and result in fatigue or pain. Electroencephalography (EEG) is a technology which recor…
Teegi: Tangible EEG Interface
Jérémy Frey, Renaud Gervais, Stéphanie Fleck +2
We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gag…
Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction
Jérémy Frey
Physiological sensors are gaining the attention of manufacturers and users. As denoted by devices such as smartwatches or the newly released Kinect 2 -- which can covertly measure…
Assessing the Zone of Comfort in Stereoscopic Displays using EEG
Jérémy Frey, Léonard Pommereau, Fabien Lotte +1
The conflict between vergence (eye movement) and accommodation (crystalline lens deformation) occurs in every stereoscopic display. It could cause important stress outside the "zon…
Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction
Jérémy Frey, Christian Mühl, Fabien Lotte +1
Evaluating human-computer interaction is essential as a broadening population uses machines, sometimes in sensitive contexts. However, traditional evaluation methods may fail to co…