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cs.GR2026
SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Théo Morales, John Dingliana
Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity reconstruction with…
cs.CV2026
LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting
Yinghan Xu, John Dingliana
We propose a novel framework for decomposing arbitrarily posed humans into animatable multi-layered 3D human avatars, separating the body and garments. Conventional single-layer re…