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cs.CV2025
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds
Xiaohan Sun, Yinghan Xu, John Dingliana +1
Efficient and realistic crowd rendering is an important element of many real-time graphics applications such as Virtual Reality (VR) and games. To this end, Levels of Detail (LOD)…
cs.CV2025
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
Xiaohan Sun, Yinghan Xu, John Dingliana +1
We present CrowdSplat, a novel approach that leverages 3D Gaussian Splatting for real-time, high-quality crowd rendering. Our method utilizes 3D Gaussian functions to represent ani…