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20162023
most citedA Note on Computational Complexity of Kill-all Go

2 citations · 4 across the 7 of their papers we have counts for

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cs.CC2023

Perfect Information Hearthstone is PSPACE-hard

Zhujun Zhang

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect i…

cs.CC2022

A Note on the Computational Complexity of Selfmate and Reflexmate Chess Problems

Zhujun Zhang

A selfmate is a Chess problem in which White, moving first, needs to force Black to checkmate within a specified number of moves. The reflexmate is a derivative of the selfmate in…

cs.CC2019★ 2 cited

A Note on Computational Complexity of Kill-all Go

Zhujun Zhang

Kill-all Go is a variant of Go in which Black tries to capture all white stones, while White tries to survive. We consider computational complexity of Kill-all Go with two rulesets…

cs.CC2019

A Note on Computational Complexity of Dou Shou Qi

Zhujun Zhang

Dou Shou Qi is a Chinese strategy board game for two players. We use a EXPTIME-hardness framework to analyse computational complexity of the game. We construct all gadgets of the h…

cs.CC2019★ 2 cited

A Note on Hardness Frameworks and Computational Complexity of Xiangqi and Janggi

Zhujun Zhang

We review NP-hardness framework and PSPACE-hardness framework for a type of 2D platform games. We introduce a EXPTIME-hardness framework by defining some new gadgets. We use these…

cs.CC2016

Complexity Analysis of 2-Heterogeneous Minimum Spanning Forest Problem

Zhujun Zhang, Qiang Sun

For complexity of the heterogeneous minimum spanning forest problem has not been determined, we reduce 3-SAT which is NP-complete to 2-heterogeneous minimum spanning forest problem…