activity
20172023
most citedSocialVAE: Human Trajectory Prediction using Timewise Latents

141 citations · 305 across the 10 of their papers we have counts for

collaborators

10 papers

cs.GR2023★ 22 cited

AdaptNet: Policy Adaptation for Physics-Based Character Control

Pei Xu, Kaixiang Xie, Sheldon Andrews +5

Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new…

cs.GR2023★ 27 cited

Composite Motion Learning with Task Control

Pei Xu, Xiumin Shang, Victor Zordan +1

We present a deep learning method for composite and task-driven motion control for physically simulated characters. In contrast to existing data-driven approaches using reinforceme…

cs.CV2023★ 1 cited

Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction

Pei Xu, Jean-Bernard Hayet, Ioannis Karamouzas

Real-time, accurate prediction of human steering behaviors has wide applications, from developing intelligent traffic systems to deploying autonomous driving systems in both real a…

cs.CV2022★ 141 cited

SocialVAE: Human Trajectory Prediction using Timewise Latents

Pei Xu, Jean-Bernard Hayet, Ioannis Karamouzas

Predicting pedestrian movement is critical for human behavior analysis and also for safe and efficient human-agent interactions. However, despite significant advancements, it is st…

cs.GR2021★ 27 cited

A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control

Pei Xu, Ioannis Karamouzas

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement…

cs.RO2021★ 13 cited

Human-Inspired Multi-Agent Navigation using Knowledge Distillation

Pei Xu, Ioannis Karamouzas

Despite significant advancements in the field of multi-agent navigation, agents still lack the sophistication and intelligence that humans exhibit in multi-agent settings. In this…

cs.LG2020★ 1 cited

PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network

Pei Xu, Ioannis Karamouzas

Data-driven methods for physics-based character control using reinforcement learning have been successfully applied to generate high-quality motions. However, existing approaches t…

cs.RO2020★ 8 cited

Robot Navigation with Map-Based Deep Reinforcement Learning

Guangda Chen, Lifan Pan, Yu'an Chen +5

This paper proposes an end-to-end deep reinforcement learning approach for mobile robot navigation with dynamic obstacles avoidance. Using experience collected in a simulation envi…

cs.HC2017★ 2 cited

Gesture-based Human-robot Interaction for Field Programmable Autonomous Underwater Robots

Pei Xu

The uncertainty and variability of underwater environment propose the request to control underwater robots in real time and dynamically, especially in the scenarios where human and…

cs.CV2017★ 63 cited

A Real-time Hand Gesture Recognition and Human-Computer Interaction System

Pei Xu

In this project, we design a real-time human-computer interaction system based on hand gesture. The whole system consists of three components: hand detection, gesture recognition a…