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20162026
most citedLearning Discrete Representations via Information Maximizing Self-Augmented Training

291 citations · 439 across the 7 of their papers we have counts for

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5 papers · 1 filter

cs.CV2026

T3lescope: Arbitrary-Resolution High-Fidelity Generative Surface Reconstruction from Images

Atsuhiro Noguchi, Tianhan Xu, Yiming Liang +5

We reconstruct high-fidelity 3D scene meshes from posed multi-view images without per-scene optimization, across scales ranging from single objects to large outdoor scenes. Per-sce…

cs.CV2022

Multi-View Neural Surface Reconstruction with Structured Light

Chunyu Li, Taisuke Hashimoto, Eiichi Matsumoto +1

Three-dimensional (3D) object reconstruction based on differentiable rendering (DR) is an active research topic in computer vision. DR-based methods minimize the difference between…

cs.CV2022★ 103 cited

Decomposing NeRF for Editing via Feature Field Distillation

Sosuke Kobayashi, Eiichi Matsumoto, Vincent Sitzmann

Emerging neural radiance fields (NeRF) are a promising scene representation for computer graphics, enabling high-quality 3D reconstruction and novel view synthesis from image obser…

cs.CV2022★ 1 cited

Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis

Tianhan Xu, Yasuhiro Fujita, Eiichi Matsumoto

We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh s…

cs.CV2020

Addressing Class Imbalance in Scene Graph Parsing by Learning to Contrast and Score

He Huang, Shunta Saito, Yuta Kikuchi +3

Scene graph parsing aims to detect objects in an image scene and recognize their relations. Recent approaches have achieved high average scores on some popular benchmarks, but fail…