activity
20152024
most citedMastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

153 citations · 860 across the 45 of their papers we have counts for

collaborators
Showing 2021Show all

7 papers · 1 filter

cs.GT2021

Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

Paul Muller, Mark Rowland, Romuald Elie +6

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash…

cs.GT2021

Evolutionary Dynamics and -Regret Minimization in Games

Georgios Piliouras, Mark Rowland, Shayegan Omidshafiei +4

Regret has been established as a foundational concept in online learning, and likewise has important applications in the analysis of learning dynamics in games. Regret quantifies t…

cs.LG2021

Taylor Expansion of Discount Factors

Yunhao Tang, Mark Rowland, Rémi Munos +1

In practical reinforcement learning (RL), the discount factor used for estimating value functions often differs from that used for defining the evaluation objective. In this work,…

cs.LG2021★ 1 cited

Unifying Gradient Estimators for Meta-Reinforcement Learning via Off-Policy Evaluation

Yunhao Tang, Tadashi Kozuno, Mark Rowland +2

Model-agnostic meta-reinforcement learning requires estimating the Hessian matrix of value functions. This is challenging from an implementation perspective, as repeatedly differen…

cs.LG2021★ 10 cited

MICo: Improved representations via sampling-based state similarity for Markov decision processes

Pablo Samuel Castro, Tyler Kastner, Prakash Panangaden +1

We present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt repres…

cs.LG2021★ 1 cited

Revisiting Peng's Q() for Modern Reinforcement Learning

Tadashi Kozuno, Yunhao Tang, Mark Rowland +5

Off-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently…