activity
20172026
most citedRelative Camera Pose Estimation Using Convolutional Neural Networks

18 citations · 73 across the 20 of their papers we have counts for

collaborators
Showing 2024Show all

6 papers · 1 filter

cs.CV2024★ 1 cited

AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones

Xuqian Ren, Matias Turkulainen, Jiepeng Wang +4

Geometric priors are often used to enhance 3D reconstruction. With many smartphones featuring low-resolution depth sensors and the prevalence of off-the-shelf monocular geometry es…

cs.CV2024★ 1 cited

Medical Image Segmentation with SAM-generated Annotations

Iira Häkkinen, Iaroslav Melekhov, Erik Englesson +2

The field of medical image segmentation is hindered by the scarcity of large, publicly available annotated datasets. Not all datasets are made public for privacy reasons, and creat…

cs.CV2024

Differentiable Product Quantization for Memory Efficient Camera Relocalization

Zakaria Laskar, Iaroslav Melekhov, Assia Benbihi +2

Camera relocalization relies on 3D models of the scene with a large memory footprint that is incompatible with the memory budget of several applications. One solution to reduce the…

cs.CV2024

Dense Road Surface Grip Map Prediction from Multimodal Image Data

Jyri Maanpää, Julius Pesonen, Heikki Hyyti +5

Slippery road weather conditions are prevalent in many regions and cause a regular risk for traffic. Still, there has been less research on how autonomous vehicles could detect sli…

cs.CV2024

ECLAIR: A High-Fidelity Aerial LiDAR Dataset for Semantic Segmentation

Iaroslav Melekhov, Anand Umashankar, Hyeong-Jin Kim +2

We introduce ECLAIR (Extended Classification of Lidar for AI Recognition), a new outdoor large-scale aerial LiDAR dataset designed specifically for advancing research in point clou…

cs.CV2024★ 5 cited

DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov +3

High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state…