activity
20132026
most citedAutomatic reconstruction of fully volumetric 3D building models from point clouds

196 citations · 591 across the 35 of their papers we have counts for

collaborators

36 papers

cs.GR2026

Adaptive Fluid Cohomology on Surfaces

Bastian Abt, David Stotko, Nils Wandel +1

Simulating inviscid, incompressible fluids on non-simply-connected curved surfaces requires careful treatment of the flow's local and global behavior. While recent theoretical adva…

cs.CV2026

Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences

Julian Kaltheuner, Hannah Dröge, Markus Plack +2

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods eith…

cs.CV2026

Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups

Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4

High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…

cs.CV2025

Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance

Jan U. Müller, Robin Tim Landsgesell, Leif Van Holland +2

The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However,…

cs.CV2025

Preconditioned Deformation Grids

Julian Kaltheuner, Alexander Oebel, Hannah Droege +2

Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…

cs.CV2025

SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video

David Stotko, Reinhard Klein

The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach t…

cs.GR2025

Real-time Image-based Lighting of Glints

Tom Kneiphof, Reinhard Klein

Image-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in real-time rendering applications. A particularly challengin…

cs.GR2025

Capture Stage Matting: Challenges, Approaches, and Solutions for Offline and Real-Time Processing

Hannah Dröge, Janelle Pfeifer, Saskia Rabich +3

Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is mattin…

cs.CV2025

ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer

Julian Kaltheuner, Patrick Stotko, Reinhard Klein

Reconstructing an object's shape and appearance in terms of a mesh textured by a spatially-varying bidirectional reflectance distribution function (SVBRDF) from a limited set of im…

cs.CV2025

NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives

Leif Van Holland, Michael Weinmann, Jan U. Müller +2

While neural radiance fields (NeRF) led to a breakthrough in photorealistic novel view synthesis, handling mirroring surfaces still denotes a particular challenge as they introduce…

physics.comp-ph2024

Metamizer: a versatile neural optimizer for fast and accurate physics simulations

Nils Wandel, Stefan Schulz, Reinhard Klein

Efficient physics simulations are essential for numerous applications, ranging from realistic cloth animations or smoke effects in video games, to analyzing pollutant dispersion in…

cs.GR2024

Real-Time Rendering of Glints in the Presence of Area Lights

Tom Kneiphof, Reinhard Klein

Many real-world materials are characterized by a glittery appearance. Reproducing this effect in physically based renderings is a challenging problem due to its discrete nature, es…

cs.RO2024

RHINO-VR Experience: Teaching Mobile Robotics Concepts in an Interactive Museum Exhibit

Erik Schlachhoff, Nils Dengler, Leif Van Holland +4

In 1997, the very first tour guide robot RHINO was deployed in a museum in Germany. With the ability to navigate autonomously through the environment, the robot gave tours to over…

cs.CV2023

Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models

David Stotko, Nils Wandel, Reinhard Klein

3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods…

cs.CV2023

TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields

Leif Van Holland, Ruben Bliersbach, Jan U. Müller +2

Implicit representations like Neural Radiance Fields (NeRF) showed impressive results for photorealistic rendering of complex scenes with fine details. However, ideal or near-perfe…

cs.CV2023★ 5 cited

FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees

Saskia Rabich, Patrick Stotko, Reinhard Klein

Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF). Despite its many advantages, this method suffers…

cs.CV2023

Neural inverse procedural modeling of knitting yarns from images

Elena Trunz, Jonathan Klein, Jan Müller +4

We investigate the capabilities of neural inverse procedural modeling to infer high-quality procedural yarn models with fiber-level details from single images of depicted yarn samp…

cs.CV2022★ 5 cited

Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments

Leif Van Holland, Patrick Stotko, Stefan Krumpen +2

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic…

cs.CV2022★ 2 cited

BoundED: Neural Boundary and Edge Detection in 3D Point Clouds via Local Neighborhood Statistics

Lukas Bode, Michael Weinmann, Reinhard Klein

Extracting high-level structural information from 3D point clouds is challenging but essential for tasks like urban planning or autonomous driving requiring an advanced understandi…

cs.LG2022

Canonical convolutional neural networks

Lokesh Veeramacheneni, Moritz Wolter, Reinhard Klein +1

We introduce canonical weight normalization for convolutional neural networks. Inspired by the canonical tensor decomposition, we express the weight tensors in so-called canonical…

cs.CV2022

Incomplete Gamma Kernels: Generalizing Locally Optimal Projection Operators

Patrick Stotko, Michael Weinmann, Reinhard Klein

We present incomplete gamma kernels, a generalization of Locally Optimal Projection (LOP) operators. In particular, we reveal the relation of the classical localized estima…

cs.LG2021★ 3 cited

Spline-PINN: Approaching PDEs without Data using Fast, Physics-Informed Hermite-Spline CNNs

Nils Wandel, Michael Weinmann, Michael Neidlin +1

Partial Differential Equations (PDEs) are notoriously difficult to solve. In general, closed-form solutions are not available and numerical approximation schemes are computationall…

cs.HC2021

Towards Tangible Cultural Heritage Experiences -- Enriching VR-Based Object Inspection with Haptic Feedback

Stefan Krumpen, Reinhard Klein, Michael Weinmann

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In…

physics.flu-dyn2020★ 56 cited

Teaching the Incompressible Navier-Stokes Equations to Fast Neural Surrogate Models in 3D

Nils Wandel, Michael Weinmann, Reinhard Klein

Physically plausible fluid simulations play an important role in modern computer graphics and engineering. However, in order to achieve real-time performance, computational speed n…